My New Year’s resolution was to shed a few kilos. In high school, I was fairly skinny, but when I got to university I no longer had compulsory sport to keep me exercising — and then I fell in love with beer and restaurants. So I’ve put on some weight.
As usual, my New Year’s resolution has been more of an aspiration, really. I haven’t done a lot about it. Occasional bursts of enthusiasm might lead to a couple of jogging or cycling expeditions, but they quickly subside. I find it hard to stay motivated, and I can’t afford a personal trainer.
That’s where Wii Fit comes in. I follow Nintendo fairly closedly, so I’d seen the early demonstrations of the Balance Board — and, to be frank, it looked rubbish. It looked like an expensive set of mini-games; dull, repetitive mini-games at that.
But after it launched, I think it finally clicked with me what it’s all about. Michael Abbott recently described Wii Fit as a “health hub” and sees it as something that relies on games technology but is not a game at all. Nintendo’s new strategy of selling Wii Fit through non-traditional outlets like sports stores suggests that’s exactly what the designers were thinking.
When I took myself out of the gamer’s perspective, Wii Fit started to look more interesting. It offers the structure and motivation to make exercise a part of your daily routine, but without pressure. And 4cr’s Great Experiment proves it can work — if you stick to it.
And that’s exactly what I plan to do.